using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace NetWired2014
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    /// 
    
    

    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;

        SpriteFont miFuente;
        Vector2 posicionMiFuente;

        Song musica;

        Texture2D fondo;
        Texture2D vacaLogo;
        Texture2D chicoCorriento;
        private Vector2 posicionJugador;

        Rectangle[] posiciones;
        int posicionMovimiento = 0;

        private float tiempo = 0;
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            posicionMiFuente=new Vector2(300,300);
            posicionJugador = new Vector2(10, 320);

            posiciones = new Rectangle[]
            {
                new Rectangle(24, 0, 100, 139),
                new Rectangle(126, 0, 100, 139),
                new Rectangle(220, 0, 100, 139),
                new Rectangle(338, 0, 100, 139),
                new Rectangle(444, 0, 100, 139),
                new Rectangle(645, 0, 100, 139),
                new Rectangle(765, 0, 100, 139)
            };
            


            base.Initialize();
        }

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here

            miFuente = Content.Load<SpriteFont>("media/TipoFuente");
            musica = Content.Load<Song>("media/TheImperial");
            fondo = Content.Load<Texture2D>("media/backgrounds");
            vacaLogo = Content.Load<Texture2D>("media/areaurbana2");
            chicoCorriento = Content.Load<Texture2D>("media/scott");

        }

        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();
            
            
 
//use thru out your code  
 
            if (posicionMiFuente.Y==300)  
                MediaPlayer.Play(musica);
            if (posicionMiFuente.Y == 0)  
                MediaPlayer.Stop(); 
            if (posicionMiFuente.Y>0)
                posicionMiFuente.Y--;

            tiempo = tiempo + (float)gameTime.ElapsedGameTime.TotalSeconds;
            if (tiempo > 0.05)
            {
                if (posicionMovimiento < 5)
                    posicionMovimiento++;
                else
                    posicionMovimiento = 0;
                // TODO: Add your update logic here


                posicionJugador.X = posicionJugador.X + 2;
                tiempo = 0;

            }

            


            base.Update(gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            spriteBatch.Begin();
            spriteBatch.Draw(fondo, new Rectangle(0, 0, 800, 600), new Rectangle(0, 576, 256, 192), Color.White);

            spriteBatch.DrawString(miFuente, "NetWired", posicionMiFuente, Color.Azure);
            if (posicionJugador.X>570)
                spriteBatch.Draw(vacaLogo, new Vector2(650,350),Color.Red );
            else
                spriteBatch.Draw(vacaLogo, new Vector2(650,350),Color.White );
                
            

            spriteBatch.Draw(chicoCorriento, new Rectangle((int)posicionJugador.X,(int)posicionJugador.Y, 80, 139), posiciones[posicionMovimiento], Color.White);


            
            spriteBatch.End();

            base.Draw(gameTime);
        }
    }
}
